STAGES 1.0 @ Vault Festival

Lighting A Playable Videogame Musical With 4hrs in the venue before opening

Lighting STAGES at Vault Festival 2020 was such an interesting challenge earlier this year that it very much deserved a blog!

The show itself, written by Chris Czornyj, was unlike anything I had ever heard about or come across with a contemporary score and electronic arrangements with visual theming around arcade style video games. Yet the themes it tackled centering around a family of 4 where the essence and heart of the show was about each character processing events, choices, and decisions was a fascinating match.

If things were not distinct enough:

  • The backdrop was to be a custom, home-made LED wall made out of over 3000 ping pong balls with LEDs inside of them

  • Its first workshop performance was to take place at Vault Festival where there is 4 hours to setup, program, tech, dress a show before a first performance as the space is shared with other shows!

  • The show was made playable where the audience could choose at various points what a characters action should be with the resulting scene or song dependent on the choice

A really unusual and interesting challenge and a first piece staged by Adam Lenson Productions that looks to promote artist-driven writing that challenges pre-conceptions and expectations of what musicals might be. STAGES certainly did that and it was a super experience joining a team full of enthusiasm for exploring the possibilities and potential of this piece and knowing however it landed in this initial outing it was truly looking to do something highly original, challenging and interesting.

For Lighting - so many different considerations compared to usual largely influenced by those three distinct aspects of the show!

The Wall

The first most absorbing aspect of production discussions was an incredible Ping Pong ball LED wall built by Chris and with highly effective video content designed in the modular Isadora software by Adam. This allowed many effects that might usually need some assistance from lighting during numbers to be covered by this responsive backdrop. As a result the main purpose of lighting became actor lighting, capturing the mood or the moment on them as best as possible and really allowed the design to be kept as efficient as possible given time constraints…

LED Videowall in rehearsals where it could all be programmed up in advance!

LED Videowall in rehearsals where it could all be programmed up in advance!

LED Videowall in the venue with Isadora laptop from the tech box (Photo Adam Lenson)

LED Videowall in the venue with Isadora laptop from the tech box (Photo Adam Lenson)

Close up Ping Pong Ball LED diffusers! (Photo Graham Webb)

Close up Ping Pong Ball LED diffusers! (Photo Graham Webb)

4 hours In The Venue before opening!

4 hours to set up, tweak programming, and fit in a run through of a musical, allbeit a 1 hour long one, before a first performance is extremely tight - especially one this technically complex. So the amount of pre-planning in all aspects was an organisation odyssey.

For lighting it’s possible to simulate and get a feel for how things eventually might look and play about in a virtual space and experiment with what extra might be needed. For STAGES it became clear that I needed to complicate things from a time point of view further by getting extra lights in as almost nothing available in the fixed rig of the Network Theatre was quite right for catching actors in front of a video wall. As a result the fixed rig backlight and sidelight often reflected an extension of the environment of the video wall sets bringing those bright colours to the stage area and we hired 4 x Pixelline 1044s on side booms. These looked sufficiently retro and matched the wall to be interesting for any effects and their beam angles were just wide enough to work well in lighting actors movements around the stage whilst controlling spill that would have got messy with purely front light or would have been time-consuming if tracking movements with moving lights from the front.

fullsizeoutput_1151.jpeg
GIF-Animated Image (Large).gif
Pixelline Effects.jpeg

This felt a good base to develop the design from and a very different experience to usual. Instead of designing so much with attention to detail at the forefront in delivering nuance it was appropriate in the script or set up by other creative departments to enhance or mirror - more importantly here - it was about ruthlessly efficiently being able to get all the cues in and looking good having just a couple of hours to set everything up and tweak any levels. Thanks to David Stone’s superb Eos skills and travelling Tardis of lighting pre-programming equipment we were able to program STAGES on the fly after rehearsals, after hours at Carallon, even tweaks in a cafe in-between our 4 hour set-up/programming/tech/dress session had ended and before the opening night!

Compressed Tech Time in Action! Lighting Design in action from within a fishtank. Sound Design in action through the feeding hatch.

Compressed Tech Time in Action! Lighting Design in action from within a fishtank. Sound Design in action through the feeding hatch.

Audience Decision Making

An exciting element of STAGES was that at various points the audience made decisions for the characters. This was done by vote with the decision being made from the control box at the back routing the show down the path of the OPPOSITE colour most scene from the back! It might not seem so bad having a choice of just two options, but choices often had an implication in how a scene might play out differently later in the show - requiring a new and different cue stack depending on previous choices made. QLab triggered Isadora to the Wall and the Ion moved us around between different stacks and through different choice options. There was some sequences and lighting that an audience might never see depending on their choice!

Audience Vote: Share or keep to yourself? (Photo Chris Czornyj)

Audience Vote: Share or keep to yourself? (Photo Chris Czornyj)

Choice Trees for rehearsal sanity! (Photo Adam Lenson)

Choice Trees for rehearsal sanity! (Photo Adam Lenson)

Various expressions of processing STAGES timeline permutations: (1) Realisation of a different possibility (2) Realisation this hasn’t been covered by programming (3) Relief when cues matched decision!

Various expressions of processing STAGES timeline permutations: (1) Realisation of a different possibility (2) Realisation this hasn’t been covered by programming (3) Relief when cues matched decision!

A great adventure on an inspiringly original piece - particularly with those three very distinct characteristics in tackling a run and hopefully there will be a V2.0 in the future!

STAGES Production Highlights

STAGES Production Photos

Lightopia @ Chiswick House & Gardens

A Utopia for Lighting Designers?! 😯

Ólafur Elíasson @ Tate Modern

A first free day in London of 2020 and I was fortunate to spend it catching the Ólafur Elíasson exhibition at Tate Modern. 😃

https://www.tate.org.uk/whats-on/tate-modern/exhibition/olafur-eliasson

It was remarkable to see the intricate models prototyping his work before the full installations themed around weather, climate, landscape, light and reflection. Visiting shortly after the fires in Australia broke out made Your Blind Passenger - a 39m tunnel of fog and gradient lighting particularly unsettling before the delight of some incredible reflective structures that followed!

If visiting - it is well worth a visit to The Tanks in the basement of the newer Blavatnik Building. Currently Rebecca Horn’s Concert for Anarchy and Ballet of the Woodpeckers are there within the labyrinth and are mechanically hypnotic and perfect for the space. The 10th floor with views all over London is stunning on a clear day!

Journey Into The Unseen

After a few years of playing violin and piano music with composer Ninichi, we felt like there was something out there we were looking for to play that we could not find. Ambitiously we decided to solve this by coming up with it ourselves!

With Ninichi’s talent for melody and my interest in visual imagination and our combined enjoyment of storytelling through music we created a set of pieces called ‘The Light And The Dark’ alongside a narration which tells a fictional Fable that is a bit of a crossover between the surrealist gentle humour of something like Wallace and Grommet but more around a Middle Earth landscape and era!

This eventually then became the first collection for a broader idea of creating a series of these collections over time under the name of a sheet music shop: Ninichi and Xelafish. The overall concept being that this would be a website that would specialise in developing sheet music collections with imagination, context and storytelling with themes based from its own fantasy world. In many ways we would love to create the anticipation and excitement for instrumental sheet music when a collection drops from an evolving world for musicians in the same way as when the next series of a favourite TV series comes around. Hopefully it is something that those learning the instruments or playing recreationally can connect to in quite a thematic way allowing these collections to be a stepping stone to connecting to and finding the emotion and the story in more advanced repertoire. It’s been an enjoyable initiative so far and you can find more about this on the Ninichi and Xelafish website.

The central idea is it is a Sheet Music Shop in an alternate reality 1890 where magic is cast through music in the form of Melodic Enchantments. The founders are a version of Ninichi and I in this alternative reality and the shop is run by a Store Manager Zesper who has been able to communicate to 2019 via an Enchantment on a Typewriter that hooks it to a laptop!

You can see the shop appearance and Zesper’s communication to 2019 mechanism thanks to illustrations by our associate illustrator Plunderbadger:

LaunchShopRectangular1980BLACK.jpg
ZesperComms1200twit.jpg

It became clear early on that we did not want to drop this straight into the world cold and were keen to have a bit of it out there in some form to allow us continue to build it further, gauge reactions, and try and raise funds to cover the first runs of the printed books. This would also allow us to try and keep the supporting audio and visuals of the world as engaging and as high level as we could afford. So a crowdfunder was set up!

The piece we chose to be the launch track for it was ‘Journey Into The Unseen’ from ‘The Light And The Dark’. In the context of the Fable it occurs at a point where the world has been plunged into fog and finding a path through takes a good deal of caution. Though in terms of introducing the shop founders and how a collection about this ‘The Light And The Dark’ fable started off - we wanted to shoot a video that represented that aspect a little more.

Store Founders Ninichi and Xelafish heard rumours of this long lost fable being preserved in a book in its last known location in Obroazo Tower, Dalmatia…

Obroazo1.jpg

Given we hoped to shoot sequences of the Fable book being found which willl be revealed when a full Ninichi and Xelafish webshop goes live at the end of 2020 - the challenge became where could we shoot a video (ideally somewhere closer than Croatia!) that could be Obroazo tower from this 1890 expedition to find the fable of The Light And The Dark.

We were very fortunate and are indebted to Peter Tompkins who very kindly let us record in St. Pancras Clocktower which offered a Baby Grand Piano for the music video and a really unusual exciting space that could easily represent this location.

The next stage became modelling how the space could be used for both music and montage sequences and certainly was one of the more unusual and most vertical spaces to experiment within. I use Capture visualisation software to mock-up locations sometimes. The advantage on a show run off a console is you can simulate and run cues in a visualiser as if they are in real time. It’s a good double check particularly on beam angles and for hitting set pieces the right way and avoiding catching other set that a particular light should avoid! The advantage on installation projects is you can import models direct from Sketchup which means even if there are some quite custom objects you can design them in this first and import them in.

Clocktower Mockup1.jpg

With the help of Chris Atkins, Adrian Jeakins and Gabriela Garcia we were able to capture scenes within the space and replicate some of the angles and moods that would form the right basis for the final video:

L&D Bar3b.jpg
Screenshot 2020-01-18 at 14.56.07.png
L&D Bar3c.jpg
Screenshot 2020-01-18 at 15.18.01.png

A fascinating experience was adapting to the difference between a theatre style lighting and for film. Though with the help of feedback and ideas for adapting this to shots from Chris Atkins and the removal of some of my more dubious flickering LED practicals - we began to get there!

The final challenge was the post-production and looking to add more of a sense of magic and that the footage, scene and characters belong to a different reality. I was interested in finding a filter or an effect that could represent the 1890 world of N&X whenever it was used and gave almost a graphic novel style quality.

The tricky thing with anything like this or artist-style effects on video is every frame has to be rendered to track it through and can be very time-consuming!

Fortunately I came across a Transfusion plug-in for After Effects that offered a variety of options for this and was an ideal tool to form the basis of creating an ‘N&X’ look:

This created the following base look to all the footage:

Screenshot 2020-01-18 at 16.59.52.png

The final stages were then to adjust the colour and glow balances and create mist, particle and light beam effects!

The plug-ins I used for these were all from Pixel Film Studios. They are not badly priced and there’s plenty on offer such as a Trackable Light Beam package which I used on the central lantern and coming up between the stairs in the overhead shots:

https://store.pixelfilmstudios.com/product/fcpx-light-rays

Screenshot 2020-01-18 at 17.03.54.png

It was an eventful first experiment into lighting and filming a music video in a fictional location and a fun way to present a piece of Ninichi’s music and introduce this Sheet Music project out into the world. Huge thanks to Adrian, Chris, Gaby and Peter for the help on the day to bring Journey Into The Unseen to life!

Hope you enjoy the result!

The Xelafish Bowl

Hello World,

Thought it might be about time to collate some lighting activities, adventures, and general experimenting around with light all in one space on the internet!

I’ll be using this blog on and off to post about anything particularly unusual or fun lighting related I get in amongst or see out in the world as well as, no doubt, random photos of objects with lights attached to them or lit in unusual ways. 😃 I’ve also backdated some other lighting related adventures I’d posted or written about on other media as it’s fun to keep some of these experiences and inspirations up here too!

Alex

IMG_3928.JPG

Nest - Marshmallow Laser Feast

Extending beams or planes of light are visually one of the most fascinating lighting effects to look at. 😃

Normally there’s a ceiling or a floor that limits the scale of this ☹️

However, Marshmallow Laser Feast bypassed that in a superb installation at Walthamstow Forest for a Borough of Culture celebration.

The installation is called Nest and is scored by Erland Cooper. The combined result is hugely captivating. Really hope this comes back!

https://wfculture19.co.uk/marshmallow-laser-feast-qa

La Perle, Dubai

Some remarkable lighting and staging in a custom venue for La Perle in Dubai! 😮☂️

Whisper House

Books, films and music set around the sea and the coast I always find so exciting and inspiring! The stories, charm and atmosphere of the sea are unique though also the sense of power and scale of the ocean is something very special to explore.

Shortly after Duncan Sheik’s Whisper House album was released I visited the isolated and atmospheric Castle Hurst that is located at the end of a sometimes submerged spit near Keyhaven. Some of the imagery really connected to me with the music. Both imagining it how it looked though also how it would have been in darker stormier times in a different era:

Immediately the score and Kyle Jarrow’s atmospheric story and setting became a favourite and a show that would be extremely interesting to light at some point moved to one I am thoroughly grateful that the opportunity came around. I’ve always liked lighthouses too as such fantastically individual buildings, layered with such an immense responsibility and sense of isolation. The ghosts in this present a fascinating challenge too.

Director Adam Lenson and Designer Andrew Riley came up with a superb multi-levelled concept that could represent being within the light house, outside of the lighthouse and even within the sea. It was then down to Projection Designer Mark Holthusen and I to enhance the surroundings to echo each of these locations and also to enforce how the characters perceive them.

Initially I think about the key scenes in a show that need to make the most impact for either visual, emotive or character journey reasons and what will allow these to have maximum impact. Then it becomes about effectively suggesting each location and how, particularly in a darker show such as Whisper House - how atmosphere is going to be maintained whilst characters remain well lit wherever they need to move.

The nature of the show meant quite a high use of sidelight to light characters moving in circles whilst keeping light off the stage to maintain atmosphere, though the circular recesses allowed quite a lot of uplight to be used as well. Due to restrictions in being able to have Follow Spots in the place it also meant some heroic moving light people tracking from Eos console wizard David Stone!

I experiment in Capture Visualisation Software as generating some images through this, although not always identical to real life, is close enough. It’s a good discussion tool throughout with the creative team and it also helps highlight any beam angle howlers or if a light position is in the way of a piece of set!

LX3 (with birdies) 2017-03-19.jpg
IMG_8015.jpg

Whisper House’s main additional tricks and features were 60m of LED tape around the circles and semi-circles that could turn into rippling waves with the assistance of a Glaciator in the pit and a central ‘Lighthouse Lamp’ that had a central Tungsten bulb, though 50 Philips Colour Kinetics LMX nodes in the bottom that could create any colour of eerie glow around the central bulb!

IMG_4759.jpg

There were also some videos shot of songs from the show that really channel the atmosphere we were designing to including a version of ‘And Now We Sing’ featuring composer Duncan Sheik on Guitar and Whisper House MD Daniel A. Weiss on Keys!